From continents to corner taverns

TTRPG Worldbuilding Tools for Campaign Settings

Organize continents, regions, cities, wilderness, maps, vendors, and NPCs into a world your whole group can explore.

A world the party can actually look up

Worldbuilding notes are only useful if the group can find them at the table. Gold & XP structures your setting as a hierarchy — continents, countries, and regions with climate, terrain, and government — and attaches the places the party actually visits.

Each location holds key facts, maps, vendors, transportation, and the NPCs who live there, with Game Masters controlling what players can see.

Gold & XP worldbuilding tools for locations, NPCs, and maps

Campaign tools that stay connected

World hierarchy

Define continents, countries, and regions with climate, terrain, government, and capital details.

Locations

Add cities, towns, villages, wilderness areas, and custom places with key facts the group will need again.

Maps

Attach maps to the campaign and its locations so geography stays visual, not just descriptive.

Vendors and services

Stock locations with shops, gem merchants, transportation, and hireling services characters can use.

NPCs

Organize campaign NPCs with roles and AI-generated portraits, connected to the places they inhabit.

Player-facing vs GM-only

Keep Game Master information private while players see the world knowledge their characters have earned.

What your setting can include

  • Continents, countries, and regions
  • Cities, towns, villages, and wilderness
  • Key facts for each location
  • Campaign and location maps
  • Vendors, transportation, and services
  • NPCs with portraits and roles

Building the world as you play

  1. 1

    Sketch the frame

    Create the continents, countries, and regions that give the setting its shape.

  2. 2

    Detail where the party goes

    Add locations with key facts, maps, and vendors as the campaign reaches them.

  3. 3

    Populate it

    Attach NPCs, services, and rumors so places feel inhabited and worth revisiting.

  4. 4

    Reveal it in play

    Players review what their characters know between sessions while GM-only notes stay private.

Frequently asked questions

Do I have to build the whole world up front?

No. Most groups start with a region and a few locations, then expand the hierarchy as the campaign travels.

Are factions and quests separate tools?

Faction and quest information is recorded through location key facts, notes, announcements, and recaps rather than as separate first-class entities.

Can players see everything?

No. Game Masters decide what is player-facing. Private world information stays behind campaign permissions.

Bring your campaign together between sessions

Create a free Gold & XP account and start organizing your next adventure.

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